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Glossary
- Data Asset (Primary): UE asset that stores tunable data in a typed class, editable in the editor.
- Enhanced Input: UE input system with mapping contexts and actions.
- Behavior Tree (BT): AI authoring graph with tasks and services.
- Blackboard: Key/value store used by BT.
- Perception: AI sensory system (e.g., sight). Uses UAIPerceptionComponent.
- UPROPERTY: Macro exposing fields to reflection/GC/serialization/editor.
- Interface (UE): UInterface + pure C++ interface enabling polymorphic behavior via Cast<>.