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Glossary

  • Data Asset (Primary): UE asset that stores tunable data in a typed class, editable in the editor.
  • Enhanced Input: UE input system with mapping contexts and actions.
  • Behavior Tree (BT): AI authoring graph with tasks and services.
  • Blackboard: Key/value store used by BT.
  • Perception: AI sensory system (e.g., sight). Uses UAIPerceptionComponent.
  • UPROPERTY: Macro exposing fields to reflection/GC/serialization/editor.
  • Interface (UE): UInterface + pure C++ interface enabling polymorphic behavior via Cast<>.