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Project Templates
This directory contains starter templates to help you implement the C++ Unreal Engine platformer game following the milestone-based approach.
Available Templates
🚀 Milestone 1 Starter
Character, Camera & Input Foundation
- Basic character class structure
- Enhanced Input system setup
- Camera component configuration
- Data asset tuning system
Use this when: Starting the course from scratch
🎯 Milestone 2 Starter
Interaction System Foundation
- IInteractable interface
- InteractionComponent for detection
- Base interactive actor classes
- UI prompt system structure
Use this when: Completed Milestone 1 and ready for interactions
🤖 Milestone 3 Starter
Stats, Damage & AI Foundation
- StatsComponent structure
- IDamageable interface
- Enemy NPC base classes
- AI controller framework
Use this when: Completed Milestones 1-2 and ready for AI
💬 Milestone 4 Starter
NPCs & Events Foundation
- Friendly NPC classes
- ITalkable interface
- Dialog system structure
- Event trigger framework
Use this when: Completed Milestones 1-3 and ready for NPCs
✨ Milestone 5 Starter
Testing & Polish Foundation
- Test framework setup
- Console variable system
- Debug helper utilities
- Performance monitoring tools
Use this when: Completed Milestones 1-4 and ready for testing
🎮 Complete Project
Full Reference Implementation
- Complete implementation of all milestones
- Production-ready code quality
- Comprehensive test suite
- Full documentation
Use this when: Need a reference implementation or starting point for your own game
How to Choose
📚 Learning Path (Recommended)
If you're learning C++ and Unreal Engine:
- Start with Milestone 1 Starter
- Follow the detailed guides step by step
- Use other starters as you progress through milestones
- Reference Complete Project when stuck
🎯 Quick Start Path
If you have experience and want to move quickly:
- Use Complete Project as a reference
- Copy relevant files for your milestone
- Focus on understanding rather than typing
🔧 Custom Game Path
If you're building your own game:
- Start with Complete Project
- Rename and modify classes for your game
- Add your own gameplay systems
- Use the architecture as a foundation
Template Structure
Each template includes:
template-name/
├── README.md # Template overview and instructions
├── *.h / *.cpp # C++ source files
├── Assets/ # Blueprint and data assets (if any)
├── Config/ # Configuration files (if any)
└── Documentation/ # Additional docs (if any)
Using Templates
Step 1: Create Your UE Project
- Open Epic Games Launcher
- Create new C++ project (Third Person template)
- Name it "Platformer" (or your preferred name)
Step 2: Copy Template Files
- Navigate to the appropriate template folder
- Copy the source files to your project's
Source/Platformer/
directory - Maintain the folder structure shown in the template
Step 3: Generate Project Files
- Right-click your
.uproject
file - Select "Generate Visual Studio project files"
- Open the solution in Visual Studio
Step 4: Compile and Test
- Build the project (Build → Build Solution)
- Launch the editor
- Test the implemented features
Support
If you encounter issues with templates:
- Check Prerequisites: Ensure your UE version and VS setup match requirements
- Review Guides: Each template links to detailed implementation guides
- Compare with Complete: Use the complete project as a reference
- Check Common Issues: Review troubleshooting documentation
Contributing
These templates are designed to be educational resources. If you find improvements or have suggestions:
- Check the documentation for the intended learning approach
- Consider if changes align with educational goals
- Test changes thoroughly across different UE versions
License
Templates are provided for educational purposes following the course structure and learning objectives.